DAVIDENRIQUEMARTINEZ
About

I'm a passionate interactive experience developer and innovator who thrives at the crossroads where imagination meets technology. My experience spans web development, virtual reality, and interactive media, bringing a unique blend of technical expertise and creative vision to every project.
I see interactive media as a powerful canvas where code, design, and storytelling converge to create something greater than the sum of its parts. My fascination with creating digital worlds and meaningful user interactions drives everything I build—from developing educational web applications to creating immersive VR environments that transport users to new realities.
My technical background includes work in educational technology and digital accessibility initiatives, with skills in HTML, CSS, JavaScript, Unity (C#), and Python. I enjoy solving complex problems through technology while making digital experiences accessible to diverse audiences.
As a developer early in my journey, I'm constantly learning and expanding my skills. I thrive in collaborative environments where I can contribute my technical abilities while growing professionally alongside others in the field.
What excites me most about technology is the potential for interactive experiences that stay with users long after they've logged off—and I'm dedicated to pushing the boundaries of what's possible through VR and web-based interactive projects while maintaining a commitment to user-friendly design. This is the kind of impact I aim to achieve in all my work.
Experience
Technical Architect Intern
Company: Salesforce
Date: 01/2021 - 07/2021
Designed marketing materials for Salesforce Sustainability Cloud. Achieved Salesforce Administrator certification within 4 months. Updated over 500 evaluations for 50 Technical Architects and 100+ solution engineers, reducing reporting time from 8 hours to 5 minutes.
Technovator Apprentice
Company: Technovator, University of Massachusetts Boston
Date: 09/2021 - 09/2023
Provided technical training and support for VR, AR, and 3D printing technologies in educational settings. Conducted workshops for faculty, providing hands-on training on incorporating VR, AR, and 3D printing into teaching methods while producing clear, user-friendly guides for technology adoption. Taught and provided technical assistance to 100+ students in VR headset setup and usage, ensuring seamless integration of immersive technology and maximizing learning outcomes across course activities. Designed 3 interactive 360-degree educational tours of Old North Church with audio narration available online on Kuula, bringing Boston's North End history to life.
Technology Solutions Specialist
Company: Technovator, University of Massachusetts Boston
Date: 09/2023 - 05/2025
Lead technology initiatives and develop innovative solutions for faculty, staff, and researchers across multiple departments. Partnered with 20+ faculty, staff, and researchers to drive VR, AR, AI, 360-degree photography, and 3D printing initiatives, while designing and implementing tailored solutions for specialized needs. Created internal reporting tools using Airtable and custom automations, built Next.js Airtable extension to streamline data management for university advancement department. Designed and developed a web-based teaching tool using HTML, CSS, and JavaScript for UMass Boston Center for Clinical Education & Research, integrated with a custom Bluetooth-enabled stethoscope for practical simulation training.
Instructor
Company: Addressing Digital Access Gaps in Education (ADAGE) Program, UMass Boston
Date: 07/2024 - 12/2025
Developed and led workforce development courses to reduce digital access gaps in underrepresented communities. Developed and led three workforce development courses under ADAGE initiative, reducing digital access gaps while providing technical training to underrepresented communities. Created and taught a comprehensive 8-week Web Design course covering HTML, CSS, JavaScript, and responsiveness. Designed and ran an 8-week Python Game Development course teaching programming fundamentals and object-oriented principles through project-based learning.
Educational Technology & Innovation Simulation Operations Specialist
Company: Manning College of Nursing and Health Science, University of Massachusetts Boston
Date: 11/2025 - Present
Lead simulation technology development and operations for clinical education environments. Design and develop custom interactive simulations using Unity, Immersive Studio, LLEAP, and other authoring platforms while creating 3D assets with Blender and industry-standard modeling tools. Collaborate with nursing faculty and content experts to storyboard, script, and build clinical simulations aligned with learning objectives and patient care scenarios. Build AI-powered web applications and internal tools to streamline simulation workflows, data collection, and faculty engagement. Manage daily operations of immersive simulation labs including VR/AR platforms, high-fidelity manikins, and AV systems while delivering training and consultations on simulation platforms and emerging educational technologies.
David
LV
23
HP
13/13
MP
100/100